ActiveX


TestMyCtrl.cpp


// TestMyCtrl.cpp : Defines the class behaviors for the application.

//

#include "stdafx.h"

#include "TestMyCtrl.h"

#include "TestMyCtrlDlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp

BEGIN_MESSAGE_MAP(CTestMyCtrlApp, CWinApp)

//{{AFX_MSG_MAP(CTestMyCtrlApp)

// NOTE - the ClassWizard will add and remove mapping macros here.

// DO NOT EDIT what you see in these blocks of generated code!

//}}AFX_MSG

ON_COMMAND(ID_HELP, CWinApp::OnHelp)

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp construction

CTestMyCtrlApp::CTestMyCtrlApp()

{

// TODO: add construction code here,

// Place all significant initialization in InitInstance

}

/////////////////////////////////////////////////////////////////////////////

// The one and only CTestMyCtrlApp object

CTestMyCtrlApp theApp;

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp initialization

BOOL CTestMyCtrlApp::InitInstance()

{

AfxEnableControlContainer();

// Standard initialization

// If you are not using these features and wish to reduce the size

// of your final executable, you should remove from the following

// the specific initialization routines you do not need.

#ifdef _AFXDLL

Enable3dControls(); // Call this when using MFC in a shared DLL

#else

Enable3dControlsStatic(); // Call this when linking to MFC statically

#endif

CTestMyCtrlDlg dlg;

m_pMainWnd = &dlg;

int nResponse = dlg.DoModal();

if (nResponse == IDOK)

{

// TODO: Place code here to handle when the dialog is

// dismissed with OK

}

else if (nResponse == IDCANCEL)

{

// TODO: Place code here to handle when the dialog is

// dismissed with Cancel

}

// Since the dialog has been closed, return FALSE so that we exit the

// application, rather than start the application's message pump.

return FALSE;

}




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